NAME Html2Wml -- Program that can convert HTML pages to WML pages SYNOPSIS Html2Wml can be used as either a shell command: $ html2wml file.html or as a CGI: /cgi-bin/html2wml.cgi?url=/index.html In both cases, the file can be either a local file or a URL. DESCRIPTION Html2Wml converts HTML pages to WML decks, suitable for being viewed on a Wap device. The program can be launched from a shell to statically convert a set of pages, or as a CGI to convert a particular (potentially dynamic) HTML resource. Althought the result is not guarantied to be valid WML, it should be the case for most pages. Good HTML pages will most probably produce valid WML decks. To check and correct your pages, you can use W3C's softwares: the *HTML Validator*, available online at http://validator.w3.org and *HTML Tidy*, written by Dave Raggett. Html2Wml provides the following features: * translation of the links * limitation of the cards size by splitting the result into several cards * inclusion of files (similar to the SSI) * compilation of the result (using the WML Tools, see the section on "LINKS") * a debug mode to check the result using validation functions OPTIONS Please note that most of these options are also available when calling Html2Wml as a CGI. In this case, boolean options are given the value "1" or "0", and other options simply receive the value they expect. For example, `--ascii' becomes `?ascii=1' or `?a=1'. See the file t/form.html for an example on how to call Html2Wml as a CGI. Conversion Options -a, --ascii When this option is on, named HTML entities and non-ASCII characters are converted to US-ASCII characters using the same 7 bit approximations as Lynx. For example, `©' is translated to "(c)", and `ß' is translated to "ss". This option is off by default. --[no]collapse This option tells Html2Wml to collapse redundant whitespaces, tabulations, carriage returns, lines feeds and empty paragraphs. The aim is to reduce the size of the WML document as much as possible. Collapsing empty paragraphs is necessary for two reasons. First, this avoids empty screens (and on a device with only 4 lines of display, an empty screen can be quite ennoying). Second, Html2wml creates many empty paragraphs when converting, because of the way the syntax reconstructor is programmed. Deleting these empty paragraphs is necessary like cleaning the kitchen :-) If this really bother you, you can desactivate this behaviour with the --nocollapse option. --ignore-images This option tells Html2Wml to completly ignore all image links. --[no]img-alt-text This option tells Html2Wml to replace the image tags with their corresponding alternative text (as with a text mode web browser). This option is on by default. --[no]linearize This option is on by default. This makes Html2Wml flattens the HTML tables (they are linearized), as Lynx does. I think this is better than trying to use the native WML tables. First, they have extremely limited features and possibilities compared to HTML tables. In particular, they can't be nested. In fact this is normal because Wap devices are not supposed to have a big CPU running at some zillions-hertz, and the calculations needed to render the tables are the most complicated and CPU-hogger part of HTML. Second, as they can't be nested, and as typical HTML pages heavily use imbricated tables to create their layout, it's impossible to decide which one could be kept. So the best thing is to keep none of them. [Note] Although you can desactivate this behaviour, and although there is internal support for tables, the unlinearized mode has not been heavily tested with nested tables, and it may produce unexpected results. -n, --numeric-non-ascii This option tells Html2wml to convert all non-ASCII characters to numeric entities, i.e., "é" becomes `é', and "ß" becomes `ß'. By default, this option is off. -p, --nopre This options tells Html2Wml not to use the
 tag. This option
        was added because the compiler from WML Tools 0.0.4 doesn't support
        this tag.

  Links Reconstruction Options

    --hreftmpl=*TEMPLATE*
        This options sets the template that will be used to reconstruct the
        `href'-type links. See the section on "LINKS RECONSTRUCTION" for
        more information.

    --srctmpl=*TEMPLATE*
        This option sets the template that will be used to reconstruct the
        `src'-type links. See the section on "LINKS RECONSTRUCTION" for more
        information.

  Splitting Options

    -s, --max-card-size=*SIZE*
        This option allows you to limit the size (in bytes) of the generated
        cards. Default is 1,500 bytes, which should be small enought to be
        loaded on most Wap devices. See the section on "DECK SLICING" for
        more information.

    -t, --card-split-threshold=*SIZE*
        This option sets the threshold of the split event, which can occur
        when the size of the current card is between `max-card-size' -
        `card-split-threshold' and `max-card-size'. Default value is 50. See
        the section on "DECK SLICING" for more information.

    --next-card-label=*STRING*
        This options sets the label of the link that points to the next
        card. Default is "[>>]", which whill be rendered as "[>>]".

    --prev-card-label=*STRING*
        This options sets the label of the link that points to the previous
        card. Default is "[<<]", which whill be rendered as "[<<]".

  HTTP Authentication

    -U, --http-user=*USERNAME*
        Use this option to set the username for an authenticated request.

    -P, --http-passwd=*PASSWORD*
        Use this option to set the password for an authenticated request.

  Proxy Support

    -[no]Y, --[no]proxy
        Use this option to activate proxy support. By default, proxy support
        is activated. See the section on "PROXY SUPPORT".

  Output Options

    -k, --compile
        Setting this option tells Html2Wml to use the compiler from WML
        Tools to compile the WML deck. If you want to create a real Wap
        site, you should seriously use this option in order to reduce the
        size of the WML decks. Remember that Wap devices have very little
        amount of memory. If this is not enought, use the splitting options.

        Take a look in wml_compilation/ for more information on how to use a
        WML compiler with Html2Wml.

    -o, --output
        Use this option (in shell mode) to specify an output file. By
        default, Html2Wml prints the result to standard output.

  Debugging Options

    -d, --debug[=*LEVEL*]
        This option activates the debug mode. This prints the output result
        with line numbering and with the result of the XML check. If the WML
        compiler was called, the result is also printed in hexadecimal an
        ascii forms. When called as a CGI, all of this is printed as HTML,
        so that can use any web browser for that purpose.

    --xmlcheck
        When this option is on, it send the WML output to XML::Parser to
        check its well-formedness.

DECK SLICING
    The *deck slicing* is a feature that Html2Wml provides in order to match
    the low memory capabilities of most Wap devices. Many can't handle cards
    larger than 2,000 bytes, therefore the cards must be sufficiently small
    to be viewed by all Wap devices. To achieve this, you should compile
    your WML deck, which reduce the size of the deck by 50%, but even then
    your cards may be too big. This is where Html2Wml comes with the deck
    slicing feature. This allows you to limit the size of the cards,
    currently only *before* the compilation stage.

  Slice by cards or by decks

    On some Wap phones, slicing the deck is not sufficient: the WML browser
    still tries to download the whole deck instead of just picking one card
    at a time. A solution is to slice the WML document by decks. See the
    figure below.

         _____________          _____________ 
        |    deck     |        |   deck #1   |
        |  _________  |        |  _________  |
        | | card #1 | |        | |  card   | |
        | |_________| |        | |_________| |
        |  _________  |        |_____________|
        | | card #2 | |        
        | |_________| |             . . .
        |  _________  |        
        | |   ...   | |         _____________
        | |_________| |        |   deck #n   |
        |  _________  |        |  _________  |
        | | card #n | |        | |  card   | |
        | |_________| |        | |_________| |
        |_____________|        |_____________|
                           
          WML document           WML document
        sliced by cards        sliced by decks

    What this means is that Html2Wml generates several WML documents. In CGI
    mode, only the appropriate deck is sent, selected by the id given in
    parameter. If no id was given, the first deck is sent.

  Note on size calculation

    Currently, Html2Wml estimates the size of the card on the fly, by
    summing the length of the strings that compose the WML output, texts and
    tags. I say "estimates" and not "calculates" because computing the exact
    size would require many more calculations than the way it is done now.
    One may objects that there are only additions, which is correct, but
    knowing the *exact* size is not necessary. Indeed, if you compile the
    WML, most of the strings of the tags will be removed, but not all.

    For example, take an image tag: `Photo of
    a dog'. When compiled, the string `"img"' will be replaced by a one
    byte value. Same thing for the strings `"src"' and `"alt"', and the
    spaces, double quotes and equal signs will be stripped. Only the text
    between double quote will be preserved... but not in every cases.
    Indeed, in order to go a step further, the compiler can also encode
    parts of the arguments as binary. For example, the string
    `"http://www."' can be encoded as a single byte (`8F' in this case). Or,
    if the attribute is `href', the string `href="http://' can become the
    byte `4B'.

    As you see, it doesn't matter to know exactly the size of the textual
    form of the WML, as it will always be far superior to the size of the
    compiled form. That's why I don't count all the characters that may be
    actually written.

    Also, it's because I'm quite lazy ;-)

  Why compiling the WML deck?

    If you intent to create real WML pages, you should really consider to
    always compile them. If you're not convinced, here is an illustration.

    Take the following WML code snipet:

        Yahoo!

    It's the basic and classical way to code an hyperlink. It takes 42 bytes
    to code this, because it is presented in a human-readable form.

    The WAP Forum has defined a compact binary representation of WML in its
    specification, which is called "compiled WML". It's a binary format,
    therefore you, a mere human, can't read that, but your computer can. And
    it's much faster for it to read a binary format than to read a textual
    format.

    The previous example would be, once compiled (and printed here as
    hexadecimal):

        1C 4A 8F 03 y a h o o 00 85 01 03 Y a h o o ! 00 01

    This only takes 21 bytes. Half the size of the human-readable form. For
    a Wap device, this means both less to download, and easier things to
    read. Therefore the processing of the document can be achieved in a
    short time compared to the tectual version of the same document.

    There is a last argument, and not the less important: many Wap devices
    only read binary WML.

ACTIONS
    Actions are a feature similar to (but with far less functionalities!)
    the SSI (Server Side Includes) available on good servers like Apache. In
    order not to interfere with the real SSI, but to keep the syntax easy to
    learn, it differs in very few points.

  Syntax

    Basically, the syntax to execute an action is:

        

    Note that the angle brackets are part of the syntax. Except for that
    point, Actions syntax is very similar to SSI syntax.

  Available actions

    Only few actions are currently available, but more can be implemented on
    request.

    include
        Description
                Includes a file in the document at the current point. Please
                note that Html2Wml doesn't check nor parse the file, and if
                the file cannot be found, will silently die (this is the
                same behavior as SSI).

        Parameters
                `virtual=url' -- The file is get by http.

                `file=path' -- The file is read from the local disk.

    fsize
        Description
                Returns the size of a file at the current point of the
                document.

        Parameters
                `virtual=url' -- The file is get by http.

                `file=path' -- The file is read from the local disk.

        Notes   If you use the file parameter, an absolute path is
                recommend.

    skip
        Description
                Skips everything until the first `end_skip' action.

  Generic parameters

    The following parameters can be used for any action.

    for=*output format*
        This paramater restricts the action for the given output format.
        Currently, the only available format is "`wml'" (when using
        `html2chtml' the format is "`chtml'").

  Examples

    If you want to share a navigation bar between several WML pages, you can
    `include' it this way:

        

    Of course, you have to write this navigation bar first :-)

    If you want to use your current HTML pages for creating your WML pages,
    but that they contains complex tables, or unecessary navigation tables,
    etc, you can simply `skip' the complex parts and keep the rest.

        
        
        unecessary parts for the WML pages
        
        useful parts for the WML pages
        

LINKS RECONSTRUCTION
    The links reconstruction engine is IMHO the most important part of
    Html2Wml, because it's this engine that allows you to reconstruct the
    links of the HTML document being converted. It has two modes, depending
    upon whether Html2Wml was launched from the shell or as a CGI.

    When used as a CGI, this engine will reconstructs the links of the HTML
    document so that all the urls will be passed to Html2Wml in order to
    convert the pointed files (pages or images). This is completly automatic
    and can't be customized for now (but I don't think it would be really
    useful).

    When used from the shell, this engine reconstructs the links with the
    given templates. Note that absolute URLs will be left untouched. The
    templates can be customized using the following syntax.

  Templates

    HREF Template
        This template controls the reconstruction of the `href' attribute of
        the `A' tag. Its value can be changed using the --hreftmpl option.
        Default value is `"{FILEPATH}{FILENAME}{$FILETYPE =~
        s/s?html?/wml/o; $FILETYPE}"'.

    Image Source Template
        This template controls the reconstruction of the `src' attribute of
        the `IMG' tag. Its value can be changed using the --srctmpl option.
        Default value is `"{FILEPATH}{FILENAME}{$FILETYPE =~
        s/gif|png|jpe?g/wbmp/o; $FILETYPE}"'

  Syntax

    The template is a string that contains the new URL. More precisely, it's
    a Text::Template template. Parameters can be interpolated as a constant
    or as a variable. The template is embraced between curcly bracets, and
    can contain any valid Perl code.

    The simplest form of a template is `{PARAM}' which just returns the
    value of PARAM. If you want to do something more complex, you can use
    the corresponding variable; for example `{"foo $PARAM bar"}', or `{join
    "_", split " ", PARAM}'.

    You may read the Text::Template manpage for more information on what is
    possible within a template.

    If the original URL contained a query part or a fragment part, then they
    will be appended to the result of the template.

  Available parameters

    URL This parameter contains the original URL from the `href' or `src'
        attribute.

    FILENAME
        This parameter contains the base name of the file.

    FILEPATH
        This parameter contains the leading path of the file.

    FILETYPE
        This parameter contains the suffix of the file.

    This can be resumed this way:

      URL = http://www.server.net/path/to/my/page.html
                                 ------------^^^^ ----
                                     |        |     \
                                     |        |      \
                                  FILEPATH FILENAME FILETYPE

    Note that `FILETYPE' contains all the extensions of the file, so if its
    name is index.html.fr for example, `FILETYPE' contains "`.html.fr'".

  Examples

    To add a path option:

        {URL}$wap

    Using Apache, you can then add a Rewrite directive so that URL ending
    with `$wap' will be redirected to Html2Wml:

        RewriteRule  ^(/.*)\$wap$  /cgi-bin/html2wml.cgi?url=$1

    To change the extension of an image:

        {FILEPATH}{FILENAME}.wbmp

PROXY SUPPORT
    Html2Wml uses LWP built-in proxy support. It is activated by default,
    and loads the proxy settings from the environment variables, using the
    same variables as many others programs. Each protocol (http, ftp, etc)
    can be mapped to use a proxy server by setting a variable of the form
    `PROTOCOL_proxy'. Example: use `http_proxy' to define the proxy for http
    access, `ftp_proxy' for ftp access. In the shell, this is only a matter
    of defining the variable.

    For Bourne shell:

        $ export http_proxy="http://proxy.domain.com:8080/"

    For C-shell:

        % setenv http_proxy "http://proxy.domain.com:8080/"

    Under Apache, you can add this directive to your configuration file:

        SetEnv http_proxy "http://proxy.domain.com:8080"

    but this has the default that another CGI, or another program, can use
    this to access external ressources. A better way is to edit Html2Wml and
    fill the option `proxy-server' with the appropriate value.

CAVEATS
    Html2Wml tries to make correct WML documents, but the well-formedness
    and the validity of the document are not guarantied.

    Inverted tags (like "bold italic") may produce unexpected
    results. But only bad softwares do bad stuff like this.

LINKS
  Download

    Html2Wml
        This is the web site of the Html2Wml project, hosted by
        SourceForge.net. All the stable releases can be downloaded from this
        site.

        [ http://www.html2wml.org/ ]

    Nutialand
        This is the web site of the author, where you can find the archives
        of all the releases of Html2Wml.

        [ http://www.maddingue.org/softwares/ ]

  Resources

    The WAP Forum
        This is the official site of the WAP Forum. You can find some
        technical information, as the specifications of all the technologies
        associated with the WAP.

        [ http://www.wapforum.org/ ]

    WAP.com
        This site has some useful information and links. In particular, it
        has a quite well done FAQ.

        [ http://www.wap.com/ ]

    The World Wide Web Consortium
        Altough not directly related to the Wap stuff, you may find useful
        to read the specifications of the XML (WML is an XML application),
        and the specifications of the different stylesheet languages (CSS
        and XSL), which include support for low-resolution devices.

        [ http://www.w3.org/ ]

    TuxMobil
        This web site is dedicated to Mobile UniX systems. It leads you to a
        lot of useful hands-on information about installing and running
        Linux and BSD on laptops, PDAs and other mobile computer devices.

        [ http://www.tuxmobil.org/ ]

  Programmers utilities

    HTML Tidy
        This is a very handful utility which corrects your HTML files so
        that they conform to W3C standards.

        [ http://www.w3.org/People/Raggett/tidy ]

    Kannel
        Kannel is an open source Wap and SMS gateway. A WML compiler is
        included in the distribution.

        [ http://www.kannel.org/ ]

    WML Tools
        This is a collection of utilities for WML programmers. This include
        a compiler, a decompiler, a viewer and a WBMP converter.

        [ http://pwot.co.uk/wml/ ]

  WML browsers and Wap emulators

    Opera
        Opera is originaly a Web browser, but the version 5 has a good
        support for XML and WML. Opera is available for free for several
        systems.

        [ http://www.opera.com/ ]

    wApua
        wApua is an open source WML browser written in Perl/Tk. It's easy to
        intall and to use. Its support for WML is incomplete, but sufficient
        for testing purpose.

        [ http://fsinfo.cs.uni-sb.de/~abe/wApua/ ]

    Tofoa
        Tofoa is an open source Wap emulator written in Python. Its
        installation is quite difficult, and its incomplete WML support
        makes it produce strange results, even with valid WML documents.

        [ http://tofoa.free-system.com/ ]

    EzWAP
        EzWAP, from EZOS, is a commercial WML browser freely available for
        Windows 9x, NT, 2000 and CE. Compared to others Windows WML
        browsers, it requires very few resources, and is quite stable. Its
        support for the WML specs seems quite complete. A very good
        software.

        [ http://www.ezos.com/ ]

    Deck-It
        Deck-It is a commercial Wap phone emulator, available for Windows
        and Linux/Intel only. It's a very good piece of software which
        really show how WML pages are rendered on a Wap phone, but one of
        its major default is that it cannot read local files.

        [ http://www.pyweb.com/tools/ ]

    Klondike WAP Browser
        Klondike WAP Browser is a commercial WAP browser available for
        Windows and PocketPC.

        [ http://www.apachesoftware.com/ ]

    WinWAP
        WinWAP is a commercial Wap browser, freely available for Windows.

        [ http://www.winwap.org/ ]

    WAPman
        WAPman from EdgeMatrix, is a commercial WAP browser available for
        Windows and PalmOS.

        [
        http://www.edgematrix.com/edge/control/MainContentBean?page=download
        s ]

    Wireless Companion
        Wireless Companion, from YourWap.com, is a WAP emulator available
        for Windows.

        [ http://www.yourwap.com/ ]

    Mobilizer
        Mobilizer is a Wap emulator available for Windows and Unix.

        [ http://mobilizer.sourceforge.net/ ]

    QWmlBrowser
        QWmlBrowser (formerly known as WML BRowser) is an open source WML
        browser, written using the Qt toolkit.

        [ http://www.wmlbrowser.org/ ]

    Wapsody
        Wapsody, developed by IBM, is a freely available simulation
        environment that implements the WAP specification. It also features
        a WML browser which can be run stand-alone. As Wapsody is written in
        Java/Swing, it should work on any system.

        [ http://alphaworks.ibm.com/aw.nsf/techmain/wapsody ]

    WAPreview
        WAPreview is a Wap emulator written in Java. As it uses an HTML
        based UI and needs a local web proxy, it runs quite slowly.

        [ http://wapreview.sourceforge.net ]

    PicoWap
        PicoWap is a small WML browser made by three French students.

        [ http://membres.lycos.fr/picowap/ ]

ACKNOWLEDGEMENTS
    Werner Heuser, for his numerous ideas, advices and his help for the
    debugging

    Igor Khristophorov, for his numerous suggestions and patches

    And all the people that send me bug reports: Daniele Frijia, Axel
    Jerabek, Ouyang

AUTHOR
    Sébastien Aperghis-Tramoni 

COPYRIGHT
    Copyright (C)2000, 2001, 2002 Sébastien Aperghis-Tramoni

    This program is free software. You can redistribute it and/or modify it
    under the terms of the GNU General Public License, version 2 or later.